@startuml
sprite $bomb [48x48/16] {
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000000000000000000000000000000000000006C10000000
00000000000000000000000000000000000410BF40320000
00000000000000000000000000000000003FD1BF46FC0000
00000000000000000000000000000000000CFDAF8FF60000
000000000000000000000000000000000001CE126F700000
000000000000000000000000000000000000000005CCB100
000000000000000000000000000000000000063009FFF400
0000000000000000000000000000031000006FF129543000
000000000000000369ABBA751000BFF60006FF708FD10000
00000000000039EFFFFFFFFFFB5BFFFF606FF7001DFC0000
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00000000AFFFFFFFFFFFFFFFFFFFFFFFFFF6000000000000
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0003FFFFFF6001AFFFFFFFFFFFFFFFFFFFFD000000000000
000AFFFFFC001DFFFFFFFFFFFFFFFFFFFFFF100000000000
000FFFFFF500BFFFFFFFFFFFFFFFFFFFFFFF600000000000
004FFFFFF102FFFFFFFFFFFFFFFFFFFFFFFFB00000000000
008FFFFFF005FFFFFFFFFFFFFFFFFFFFFFFFE00000000000
00AFFFFFF008FFFFFFFFFFFFFFFFFFFFFFFFF10000000000
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009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000000
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000000000
003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000000000
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000000000
0008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000000000
0001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000000
00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000000000000
000003FFFFFFFFFFFFFFFFFFFFFFFFFFF900000000000000
0000005FFFFFFFFFFFFFFFFFFFFFFFFFB000000000000000
00000006FFFFFFFFFFFFFFFFFFFFFFFB0000000000000000
000000004EFFFFFFFFFFFFFFFFFFFF900000000000000000
0000000001BFFFFFFFFFFFFFFFFFE5000000000000000000
000000000004CFFFFFFFFFFFFFE800000000000000000000
000000000000038DFFFFFFFEA50000000000000000000000
000000000000000003455310000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BOMB(_alias) ENTITY(rectangle,black,bomb,_alias,FA5 BOMB)
!define FA5_BOMB(_alias, _label) ENTITY(rectangle,black,bomb,_label, _alias,FA5 BOMB)
!define FA5_BOMB(_alias, _label, _shape) ENTITY(_shape,black,bomb,_label, _alias,FA5 BOMB)
!define FA5_BOMB(_alias, _label, _shape, _color) ENTITY(_shape,_color,bomb,_label, _alias,FA5 BOMB)
skinparam folderBackgroundColor<<FA5 BOMB>> White
@enduml